Changing from blocking to splines can be very unpredictable. The computer might not have the same idea that you have, and if you were not detailed enough in your blocking, you may suddenly find that now you have sliding feet, things poking through the ground, some strange hitches and really floaty movement. The whole challenge is to block as intelligently as possible, and then move to splines one piece at a time (For example, with Stella, I started with her hips, converted them and then played with the splines until I was happy with the motion, the easing in and out, etc. Since the hips affect every other part of the body, it's a logical place to start. Had I started with the legs or the torso, and then changed the hips, I'd have to go back to the other parts and fix them). It's challenging for sure, but I'm definitely getting faster at it.
So without blabbing too much, here's my final Stella Vanilla Walk (Stella Vanilla...haha)!
and finally just for kicks...this is a screenshot of the graph editor for Stella's keys Oo
And now...it's time to relax! The next FOUR weeks are going to be spent animating Sloan (which is the new dog character!) The thought of animating four legs is.....exciting? Time for a beer!
No comments:
Post a Comment